Really Big Shoe: Learning in progress
Hey people. I’ve been keeping myself pretty busy these days with many professional matters and personal projects. One of the personal projects I am very enthusiastic about is the game I am developing with a team of amazing coders =). And how can you go wrong with a name as cool as Really Big Shoe?
We are currently in the design phase of the game engine, having completed the object oriented analysis of it. We plan to move to OOD soon then OOP. We are loosely following the ICONIX process for building the mother and we plan to support a couple of games at the very least off it.
Here’s a quick description of the game we’re building the engine for:
It will be a 3-D puzzle-platformer but set in a 2-D environment (akin to the New Super Mario Bros.) One of our inspirations was ‘The Lost Vikings’ and although we are not making an identical game, it will involve platforming together with a puzzle element.
The twist to the genre is this: we want to simulate people playing simultaneously with only 1 player.
More in-depth discussions on the concept can be found in the meeting minutes, and our thought process is also documented.
The motivation behind this process is to: have fun making a game, get involved in a cool personal project, have experience developing something other than XXX boring apps, have fun and learning project management skills. In broad words: HAVE FUN & LEARN.
For a more detailed description, please check out our wiki.
I stopped playing games, but now I’m making them! =o)
Your comments are well appreciated.
Friday, June 16th, 2006 @ 8:45 am